DBM 200 Rules for Enfilade! 2005
The following are the rules changes to DBM 3.0 used in the Enfilade! DBM Mini Tournament.
- All armies are to be 200 ap, one list. (includes command breakdown and baggage assignment.)
- The rules are DBM v3.0, 2nd Ed Army Books 1 - 4 plus Errata.
- Army Points are according to DBM lists EXCEPT that the command costs for generals are halved, rounding up:
- Reg CinC or Sub = 10 ap + cost in ap of the element
- Irreg CinC or Sub, or Reg Ally = 5 ap + cost in ap of the element
- Irreg ally = 3 ap + cost in ap of the element
- All maxima and minima in the lists are halved, including generals, and rounded up. So for eg, an allowance of Norman LH(O) 0-3 is halved and then rounded up to 0-2. There are 3 special cases:
- In the case of Allies with maxima limits, the 2 baggage elements are deducted first and then the maxima are halved.
- In the case of lists with compulsory Double Based Elements (DBE's) (eg Byzantines), the halved minima and maxima are rounded up to the closest number of complete DBE's.
- In the case of lists with compulsory TF that have to be used to guard the camp/baggage, multiply maxima and minima for those TF by 2/3s instead of 1/2.
- Only one sub-general is allowed even if after halving and rounding up the list would allow two subs to be fielded. Any other general must be an ally. If, and only if, the army fielded has no allies in the list then you may field the third of the Sub-Generals as an ethnic ally (with the 1/4 of compulsory troops etc) so long as the original army list allows 3+ Sub Generals before halving. Also after halving, any mandatory ally generals must be fielded.
- 2 elements of baggage are still required per command, and will count as per normal for demoralization.
- Terrain will be setup by the players as normal.
- Numbers of Terrain pieces - all references to allowed numbers of feature equivalents terrain pieces are halved (with no rounding). Thus, for example, an invader may place a road and 0 or 1-2 feature equivalents of entirely steep hills. Remember that any area feature must still fit entirely within one table sector. Any 1.5 feature equivalent area features that could not be placed within one sector (15" x 16") are illegal.
- Mandatory area terrain features must be 0.5 feature equivalents in size, except that the first mandatory piece selected by the player may be 0.5 or 1 feature equivalents in size.
- Defenders may only place a maximum of 1 external road with the usual restrictions.
- Area features which are diced for position within a sector and roll a 5 or 6 cannot have their center within 350p of the table edge. The maximum number of area features placed by one player of the same feature equivalence and going is reduced from 3 to 2 pieces.
- Rivers have the same allowed widths as in normal DBM. Invader rivers may be placed between 400p and 800p of one short table edge.
- Waterways can extend between 200p and 600p from one short table edge with no more than half extending more than 400p inward.
- Table Size for 15mm will be 48" wide by 30" deep.
- Forward deployment zones cannot be within 250p of the table center line.
- Flanks will continue to be at 300p from table edge.
- Invader ambushes cannot be within 250p of the table center line.
- Defender ambushes only on his side of the table.
- Time of Day and Weather will be played.
- Game times will be 2 hours per game.